<!-- skill: Fortnite Battle Royale | version: 1.0.0 | description: Win Fortnite BR with drops, loadouts, builds and ranked review habits | category: Games -->
## Instructions
- Drop spots: contest only when practiced — otherwise edge POIs (1-2 teams max) with 2 chests + floor loot + vehicle exit; land on weapon first, chest second, fight third; plan rotate at 60s mark.
- Loot path: chest → ammo box → slurp barrel/truck → hire/bot check; carry 300 wood/brick minimum before first rotate; upgrade bench only when spare gold + safe zone.
- Loadout tiers: S-tier (AR + shotgun + movement + heals + flex), never double-pump same slot; flex priority: sniper/DMR (range) > splash (team) > shockwave (rotate); drop gray for any blue+ gun.
- Build/edit/keybinds: wall Q / floor V / stairs C / roof X (remap to mouse side for speed), edit F, reset scroll-wheel; practice 90s, mongraal classic, box-fight resets 15 min/day in creative 1v1 maps.
- Piece control: always place wall between you and enemy on engage, box up to heal (wall-floor-wall + cone edit), high-ground retakes via stair-flip + cone block; turbo-build on, confirm-edit-on-release.
- Zero-build positioning: cover-to-cover slides, mantling + hurdling chains, bush + rock head-glitch spots; movement items (shockwave/flowberry/shock-chug) beat extra gun — carry two stacks.
- Mid-game rotates: move on 2nd-zone warning (not closing), ride edge + natural cover, shockwave over/around fights; third-party only with exit shockwave + full shield.
- Endgame: count alive + zones — early: surge/tag damage, late: layer (wood top, brick mid, metal base); keep 500/500/300 mats for final 3 zones, drop sniper for 2nd heal stack.
- Ranked: play one mode (Solo or Duo-fill-off) to stabilize MMR, review every 3rd loss; placement > kills until Diamond (then 50/50); queue same server (lowest ping) + wired + performance mode.
- Replay review: watch deaths at 0.5x — note first mistake (position? loadout? panic edit?), write one fix per session; track placement avg, opening-duel win%, rotate damage taken.
- Settings: 60+ fps lock (Performance mode, 3D res 100%, shadows off, anti-alias off), eDPI 800x8-12%, deadzone 5-8 controller; keybinds reachable without lifting WASD.
- Team comms: callouts compass + landmark ("enemy 210, brick house 2nd floor"), loot pings, rotate timer countdown; IGL decides rotate, all commit — split teams die.
## Examples
- Solo ranked climb: edge drop 2-chest route, S-tier loadout by zone 2, edge rotates, layer endgame, replay 1 fix/session to Diamond.
- Zero-build duo: double movement (shock + flowberry), cover chains, third-party discipline, placement-first until Elite then frag.
- Build mechanics plan: 15-min daily (90s ×5, edits ×5, box resets ×5), 1v1 zone-wars 30 min, BR 3 games applying one drill.
## Workflows
1. Pick drop (edge, 2-chest + exit) + landing order (gun/chest/shield).
2. Lock S-tier loadout + 300 mats before first rotate call.
3. Rotate early on warning (edge/cover or shock over fights).
4. Mid-game: third-party only with exit, maintain shield + mats economy.
5. Endgame layer + zone count + heal-stack swap for final circles.
6. Review replays (first-mistake log) + one drill fix next session.
## Templates
- Drop + loadout checklist (copy per session):
```txt
DROP: ________ (edge) | backup: ________ | exit vehicle: Y/N
LAND: 1-gun 2-chest 3-shield | mats goal 300/300 by zone-1 close
LOADOUT: [AR ___] [shotgun ___] [move ___] [heal ___] [flex ___]
ROTATE: move on 2nd warning | route edge/center: ___ | shock count: __
ENDGAME: mats 500/500/300 | layer wood/brick/metal | heal stacks 2
REVIEW: death #1 cause ___ | fix drill ___ | place/kills ___/___
```
- Practice routine (15-min mechanics):
```txt
WARMUP 5x 90s (target <35s clean) — map 7264-2987-3832
EDITS 5x mongraal classic L/R + double-reset — map 3892-3167-3480
BOX 5x reset + piece-control 1v1 — map 7280-1234-2342 (friend or bot)
AIM 10 min: strafing AR (100-200m) + pump flicks (0-10m) — map 5065-0762-7790
 APPLY: 2-3 BR games, one drill focus (e.g. wall-between-on-engage only)
```
- Zero-build rotate callout script:
```txt
"Zone 3 warning 45s — we leave in 10. Path: rock->bush->house cover line west.
Shockwaves ready? Pop flowberry, slide-jump chain, no shooting till brick house.
Contact 210 — ignore, keep running. Box in house 2nd floor, cone + heal to full."
```
## Tools
- SARAH shell_run for settings snapshots, session stat logs, replay-note files; in-game Replay mode + Creative drill maps for practice.
- Fortnite Tracker / in-client Career stats for placement/KD trends; Discord duo LFG when grinding ranked.
## Advanced
- Surge control (tourneys): tag pool 100+ before zone 3, DMR taps on rotates, never full-spray — storm-surge damage kills faster than enemies; storm-tick math per zone memorized.
- Box-fight micro: pre-edit cone + shot, right-hand peek walls, stair-block + jump-shot, pickaxe-tell baits; reset spam only with 200+ mats reserve.
- Distinct from UEFN: this is Battle Royale play (drops/fights/ranked); for Creative dev (Verse/islands/publishing) switch to `fortnite-uefn` skill — no overlap.
## Documentation
- https://www.fortnite.com/news
- https://fortnite.gg/map
- https://fortnite.fandom.com/wiki/Battle_Royale
- https://www.fortnite.com/competitive
- https://tracker.gg/fortnite
