<!-- skill: CS2 Competitive | version: 1.0.0 | description: Climb CS2 Premier with economy and lineups | category: Games -->
## Instructions
- Play 128-tick (Premier/FACEIT): rates `rate 786432`, `cl_updaterate 128`, `cl_interp 0`, `cl_interp_ratio 1`; ping <50 wired.
- Tune settings: 1280x960 stretched or 1920x1080 native, 240Hz+ `fps_max 400`, raw input on, multicore rendering enabled.
- Use copy crosshair codes: share via `cl_crosshair...` + Settings -> Share Code; keep gap -3 to -1, size 1-2 for rifles.
- Master economy: pistol 800, full buy 4500+, loss bonus 1900->3400, force on 2nd-round win, save AWP 4750 + armor 1000.
- Learn Mirage lineups: window smoke (B apps), CT smoke (top mid), Molotov stairs, flash over palace for A hit.
- Learn Inferno lineups: banana smoke (Coffins), CT smoke (arch), Molotov dark/pit, apps pop-flash for entry.
- Drill mechanics: 20min DM (headshot only), 10min Yprac prefire, counter-strafe `A-D` taps, spray transfer 7-bullet bursts.
- Review demos: watch own POV 2x for positioning, enemy POV for timing tells, note 3 mistakes per map with timestamps.
- Communicate: short calls (2 palace 1 ramp), eco calls early, trade frag setup (2m spacing), no tilt comms after death.
- Climb Premier: 2-map pool (Mirage/Inferno), queue 2-stack with roles, warmup routine 30min, max 3 games/session.
- Secure account: Steam Guard mobile, Prime status, avoid sketch configs (VAC risk), verify FACEIT AC before matches.
- Stay meta: patch notes (M4A1-S vs M4A4 buffs), MR12 pacing (pistol = 3 rounds swing), timeout usage at 0-4 down.
## Examples
- Example 1 — Mirage A execute: 2 palace + 3 ramp, CT+TopConn smokes, stairs molly, palace flash, plant default for stairs.
- Example 2 — Force decision: won pistol -> buy MP9/armor vs loss -> save to 2400+; call force if enemy eco (no rifles seen).
- Example 3 — Demo fix: dying ramp dry -> add top-mid smoke + jiggle info, trade distance 5m, flash before peek.
## Workflows
1. Warmup: 10min Aim Botz (500 kills), 15min DM HS, 5min Yprac utility throw 10 lineups.
2. Queue: check ping <60, 2-stack roles (entry+AWP), map veto to Mirage/Inferno, timeout plan ready.
3. In-game: pistol strat, eco calls round 2-3, gun-round executes (smoke+molly+flash chain), save calls <15s.
4. Review: download demo, tag 3 errors (aim/pos/util), practice fix in Yprac 10min, log rating + HS% sheet.
5. Improve: weekly 1 VOD with higher Elo, update crosshair if spray off, patch-notes check Thursdays.
## Templates
### Crosshair copy string
```
CSGO-7k5v2-x9mP3-Q2hFv-8dJtR-o4w2x
cl_crosshairstyle 4; cl_crosshairsize 1.5; cl_crosshairgap -2;
cl_crosshairthickness 0.5; cl_crosshair_drawoutline 0; cl_crosshairdot 0
```
### Economy rules
```
W pistol (800) -> W force buy MP9+armor | L pistol -> save to 2400
Loss bonus: L1 1900 L2 2400 L3 2900 L4+ 3400 | Full buy: rifle 2900+armor 1000+util 600
AWP save: keep 4750+1000 buffer | Never force at 0-4 without plant money
```
### Mirage/Inferno lineups
```
Mirage: CT smoke top-mid (jumpthrow) | Window B-apps | Stairs molly | Palace flash over wall
Inferno: Banana smoke coffins (stand) | Arch CT smoke | Dark molly | Apps flash pop
Practice: Yprac Canals map -> 90% land rate before MM use
```
## Tools
- Yprac + Aim Botz maps, FACEIT + Leetify stats, CS2 demo viewer (`playdemo`), Scope.gg VOD tools.
- 240Hz monitor, wired LAN, ESL config guides, Premier rating tracker sheet.
- Discord stack comms, ShadowPlay instant replay for clips, crosshair generator sites.
## Advanced
- Call mid-round: lurk timing 45s, fake util B then hit A, save AWP if 2v4 post-plant with no kit.
- Counter meta: anti-eco stack 4, force-buy Deagle/armor vs SMGs, trade M4 for AK on T side.
- Mental: 2-loss break rule, mute toxic, review tilt triggers, sleep + hydration for reaction 180ms target.
- Drill retakes: Yprac retake servers 15min, kit + smoke + molly holds, 2v3 crossfire setups on Mirage B/Inferno B.
- Track stats: Leetify aim 65%+ headshot goal, utility damage 30/round, clutch 1v1 winrate 55%+ review weekly.
- Utility mastery: 4 Mirage + 4 Inferno smokes at 90% land rate, 2 pop-flashes per site, molly timings for post-plant denial.
## Documentation
- https://counter-strike.net/cs2
- https://liquipedia.net/counterstrike/Counter-Strike_2
- https://www.faceit.com/en/cs2
- https://steamcommunity.com/app/730/discussions/ (patch notes)
- https://leetify.com/ (stats + demo insights)
